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map_making:map_making_tutorial [2020/08/01 02:48] vmsize |
map_making:map_making_tutorial [2021/02/23 18:25] (current) fiveman1 typo |
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===== How to test and submit your map ===== | ===== How to test and submit your map ===== | ||
- | First, upload your map model to Roblox. Do this by right clicking the model and selection | + | First, upload your map model to Roblox. Do this by right clicking the model and selecting |
Next, you will have to join the [[http:// | Next, you will have to join the [[http:// | ||
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Unions and meshes do not have normal collision. In bhop/surf they will simply have a box for collision. It is the same box you see in Studio when you select a union/mesh and highlight it. | Unions and meshes do not have normal collision. In bhop/surf they will simply have a box for collision. It is the same box you see in Studio when you select a union/mesh and highlight it. | ||
- | To work around this you can create your own collision manually by making individual parts and making them invisible, and making the original union/mesh CanCollide false.. | + | To work around this you can create your own collision manually by making individual parts and making them invisible, and making the original union/mesh CanCollide false. |
Avoid having surfaces on the same level as another and directly adjacent to eachother. This greatly increased the chances of a player accidentally edge boosting on the part and losing lots of their speed. | Avoid having surfaces on the same level as another and directly adjacent to eachother. This greatly increased the chances of a player accidentally edge boosting on the part and losing lots of their speed. | ||
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* Parts that reset you. The # corresponds to the Spawn they are meant to send you to. | * Parts that reset you. The # corresponds to the Spawn they are meant to send you to. | ||
* '' | * '' | ||
- | * Same as above but will send you backwards. | + | * Same as above but can send you backwards. |
* '' | * '' | ||
- | * Parts that teleport you forwards to a new Spawn. The # corresponds to the given Spawn. | + | * Parts that teleport you forwards to a new Spawn. The # corresponds to the given Spawn. Unlike Triggers these will not reset you to the start with autorestart enabled. |
* '' | * '' | ||
* Same as above but can send you backwards. | * Same as above but can send you backwards. | ||
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* The # is the amount of times you are allowed to jump on the part. Jumping on it consecutively more times than the # will reset you. | * The # is the amount of times you are allowed to jump on the part. Jumping on it consecutively more times than the # will reset you. | ||
* '' | * '' | ||
- | * WormholeIn# will send you to the corresponding WormHoleOut# | + | * WormholeIn# will send you to the corresponding WormHoleOut# |
* '' | * '' | ||
* Accelerates players in a given direction/ | * Accelerates players in a given direction/ |